How we make our art

C-Board

Our 3D art lives in one library of our own: stylised low-poly pieces, each written as a short recipe and coloured from one shared palette. Turn any of them around below.

36 assets
4 families
1 palette
License: coming soon Packs coming to itch.io

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How it's made

Recipes, not files

Every asset is a short Blender Python recipe. Variants are parameters and seeds are fixed, so a rebuild gives the same model every time.

One shared palette

Every colour comes from one palette of soft gradients. No per-asset textures, so a house made today sits next to a cart made next month.

Engine-neutral glTF

Each asset exports as one .glb with one material, in real metres. It opens in Godot, Unity, Unreal or a web page.

Packs coming to itch.io

Downloadable packs are on the way. License: coming soon.

License: coming soon
Packs coming to itch.io